Hey there! Dark Nights: Metal is DC’s big summer event for this year. With the all-star creative team of the New 52’s Batman, this event has been pushed as something new and exciting, unlike anything that’s done before. I’m going to try and review the entire thing if my wallet can keep up. Here’s the first set of reviews, focusing upon the first issue of this story and the prequels Dark Days: The Forge and Dark Days: The Casting!
There’s been a lot of thoughtpieces lately on the problems with Marvel Comics. This is down to a lot of things: staking up the prices, a creative exodus to independent publishers, the ensuing talent drive flooding the market with inexperienced new blood and unpopular editorial decisions. It’s probably all the Inhumans fault, somehow. They’ve tried to compensate for that with their Marvel Legacy initiative, which has met with some decidedly mixed reactions. Most people agree that while it’s not what Marvel needed, it’s nice to see them try to respond to criticism, at least. If they keep trying, they may eventually end up fixing their line of books. There is one thing that they don’t seem to be slowing down on; in fact, it’s something that’s only getting more popular across the industry. That’s double-shipping – one of the less talked about problems in the comics industry.
With no Assassin’s Creed game this year (for once), I’ve been trying to catch up on some of the expanded universe stuff. Here’s one I’m particularly fond of: Assassin’s Creed: The Fall!
Assassin’s Creed: The Fall explores a new chapter in the Assassin-Templar conflict. It tells the parallel stories of Daniel Cross, a deeply troubled young man in the late nineties, and Nikolai Orelov, his Assassin ancestor from Tsarist Russia. Telling a story that spans decades where empires fall and friendships shatter, it tells a self-contained story that sows some majors seeds for the future of the series.