Gravity Rush 2: Great Daze

January 30, 2017 no comments Posted in Playstation & Sony, Video Games

The original Gravity Rush (or Gravity Daze in Japan), a 2012 PS Vita game later released for PS4, was a pretty divisive game, even within the staff of this very site. Some chose to focus on the somewhat sub-par combat and plethora of loose ends left for a sequel that was not looking likely at the time. Others, like myself, chose to focus on the phenomenal environmental design, wonderfully endearing characters and spellbinding musical score that backed up the joy of falling with the game’s one-of-a-kind gravity mechanic to make it feel like a truly unique experience in a sea of games wider than ever.

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PizzaBot: Reheated -Review

January 11, 2017 one comment Posted in Apps & Mobile, Video Games

PizzaBot: Reheated is a two-dimensional fixed shooter game in which the player controls a laser cannon firing slice of Pizza and is the newest mobile game from teenaged developer Harry Moran. Reheated is the sequel to the original PizzaBot and PizzaBot: Seasonings. Reheated improves on the originals vastly adding in an abundance of new features, yet it still seems unable to crack down on some of the initial problems that plagues much of its ilk.

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Ramble: OK GO

January 3, 2017 no comments Posted in Uncategorized

Here’s the deal, I’ve got a list of videos to share with you. Sometimes I’ll remember something tangentially related to said videos. So you’re getting those as well.

If you’re short on time, the best OK GO videos are at the bottom. Let us begin.

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2016 Anime Wrap-up

December 12, 2016 no comments Posted in Animation & Anime, Books & Comics, Film

As the year draws to a close, so too does another year of anime. If you, like me, have been unable to keep up with most of the most popular anime of the year then you’ve likely missed a few of the truly great ones. Today I have compiled a non-exhaustive, personalised list of my 5 favourite anime of this year.

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How Hitman Teaches You

December 9, 2016 no comments Posted in PC, Playstation & Sony, Video Games, Xbox & Microsoft

The first level of Hitman is a truly extraordinary example of teaching the player through just that, play. It frames itself as a training mission for the titular hitman, Agent 47, taking place inside some sort of secret base in a mountain, which presumably houses the rest of the shadowy organisation you’re working for. What they choose to do in the level is to essentially make a very small version of the sort of levels you’ll be experiencing later, condensing everything you can do mechanically in the game into one yacht-sized playground.

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Netcode explained

November 21, 2016 no comments Posted in Uncategorized

Netcode is a blanket term for anything that somehow relates to networking in online games; netcode is a term most commonly used by gamers when discussing synchronization issues between clients and servers. The actual elements of a game engine that can cause so-called “netcode issues” include, among other things, latency, lag compensation or the lack thereof, simulation errors, and network issues between the client and server that are completely out of the game’s hands. Netcode as a term tends to be used only in the gaming community, as it is not recognized as an actual computer science term.

 

Netcode is not a term used by the people that make games, but rather the people that play them. It says a lot about public knowledge of networking in video games when the public invents its own term for it,
the technology and techniques that make multiplayer possible might as well be called “black magic”. So, hopefully, I can clear some things up too much without being too cursed by my limitless knowledge 😉

 

Before I dive into how game engines make multiplayer work(and not work), I’ll introduce describe a small bit about what an engine actually has to do.

The job of a game  engine is to provide game developers with a framework to construct 2D or 3D worlds to their liking, Game engines render animated models and other geometric information into those worlds with realistic-looking physics quickly, filter out heaps of unnecessary work, distribute that work to processor cores, and keep all players in a multiplayer game on the same page, which can be difficult when you have to consider that player latencies can range and spike from 1-1000ms and that hackers are like hawks looking for ways to exploit and break your games.

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Doctor Strange: Review

November 18, 2016 no comments Posted in Movies

Introduction

Movies nowadays don’t get much bigger than those produced by Marvel Studios. It seems, between the smash-hit films, an excessive range of high-quality comics and plethora of video games, this particular brand of superhero permeates just about every piece of media around.

The Marvel Cinematic Universe began with Iron Man (2006), and the spectacular financial gamble the ailing studio made paid off with aplomb. We were introduced to Robert Downey Jr.’s smart, charismatic, modern superhero and once that particular floodgate opened up, there was no stopping it. With few enough duds among them, Marvel’s massive series of superhero films have taken the cinemagoer’s world by storm.

Doctor Strange, released in October, tackles one of Marvel’s oldest, if not most well-known heroes, and stars the ever-excellent Benedict Cumberbatch in the titular role. After a vicious car accident derails his way of life, arrogant surgeon Stephen Strange journeys to Kamar-Taj to learn the mystic arts and prevent the world from being destroyed by zealot Kaecillius. I do warn you, however, YE ARE ABOUT TO ENTER THE SPOILER DIMENSION. JOURNEY NO FURTHER UNLESS YE WISH TO LEARN OF THINGS TO COME.

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