Organised Nonsense: #78 -Pokemon…God Damn…Pokemon

June 10, 2017 no comments Posted in Podcast, Video Games

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This game is like Dark Souls, except it isn’t

May 16, 2017 no comments Posted in PC, Video Games

 

 

You would think that Dark Souls would be just like Dark Souls, however contrary to popular belief and common sense, it is not.

“It’s like Dark Souls” is commonly said of many games with even a minor resemblance to dark souls. This twitter profile has a good account of the wild comparisons. A game qualifies to be “Like Dark Souls” mainly when it shares the property Dark Souls is most infamous for; its unconventional, unforgiving difficulty.
According to darksoulsdeaths.com, on my first playthrough I died over 700 times. It’s hard to say what is normal for a game but I would expect that in Call of Duty: Modern Warfare 2 I died  ~120 times during the campaign on Veteran in comparison.

When you die in Dark Souls, it normally takes a few minutes to get back to where you were before dying and not far from where you will die again. So time spent progressing through the levels in Dark Souls is a significantly lower percentage than in other games, which is alright because you are still progressing in knowledge and skill.

Dying is an important part of Dark Souls, it’s a game of learning from previous lives and using that knowledge to go a bit further from your bonfire or checkpoint than the last time. Dying is not a setback in your progression because most of the game’s progression takes place in your head as you learn to take on enemies effectively. This is proven by how speed runners can complete the game in over 50 minutes,

The game’s lore almost revolves around death and deaths aren’t “cut out” of the game’s timeline as you revert back to an earlier save like in many other games, it is nice to be spared from the common disbelief of your character encountering something “for the first time” while you’re sitting behind the screen expressionless, following the drill you formed a while ago.

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Organised Nonsense: #75 -Espresso Depresso Kevin

May 13, 2017 no comments Posted in Podcast, Video Games

Wake me up, wake me up inside, I can’t wake up,

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Organised Nonsense: #74 -Organised Nonsense at E3!

May 7, 2017 no comments Posted in Nintendo, Video Games

Christian who? He’s not here anyway. So Kevin and Sean talk Nintendo while they can.

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Organised Nonsense: #72 -Kazuma Kaneko: The Man. The Myth. The Legend

April 22, 2017 no comments Posted in Podcast, Video Games

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Organised Nonsense: #71 -The WedgeHog

April 15, 2017 no comments Posted in Podcast, Video Games

In which in Christian finally opens up about his abusive relationship with Sega

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Nier Automata: It Was Meant 2B

March 1, 2017 2 comments Posted in PC, Playstation & Sony, Video Games

DISCLAIMER: I have finished all endings, and anything you say I’ve missed from later branches is probably just me covering up spoilers for people yet to play the game.

 

The original Nier (which I have written about here in the past) is a game I hold as one of the best examples of the medium in spite of itself. It is a game with a poorly balanced, shallow combat system, graphics many would describe as pig-ugly and a poorly placed quest marker in an early-game mission that caused a number of prominent game reviewers to stop playing right then and there. You may be wondering why I place this game alongside greats like Metal Gear Solid 3 and Super Mario Galaxy. It managed to claw out from its own mediocrity with a storyline and soundtrack somewhat unparalleled in its art form. Despite being cut to pieces (and those cuts really showing) it manages to tell a story that does things only a game could get away with (and even then it didn’t get away with it in the eyes of many), while also managing to have one of the most endearing casts of characters this side of Persona 4. So then, why have I been talking about a different game for nearly 200 words at the start of this review? I simply can’t separate Automata from its predecessor.

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Gravity Rush 2: Great Daze

January 30, 2017 no comments Posted in Playstation & Sony, Video Games

The original Gravity Rush (or Gravity Daze in Japan), a 2012 PS Vita game later released for PS4, was a pretty divisive game, even within the staff of this very site. Some chose to focus on the somewhat sub-par combat and plethora of loose ends left for a sequel that was not looking likely at the time. Others, like myself, chose to focus on the phenomenal environmental design, wonderfully endearing characters and spellbinding musical score that backed up the joy of falling with the game’s one-of-a-kind gravity mechanic to make it feel like a truly unique experience in a sea of games wider than ever.

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