“MILPOM★” is a Japanese stop-motion web-animation available on Crunchyroll and YouTube. It follows the titular Milpom and three of her friends, who are described by the official website as “filled with the essence of Kawaii and a little bit cynical girls”, as they live their everyday life in a version of Tokyo in which it is the social norm to wear a mask of an animal head. The series (at the time of writing) consists of six episodes, each being around five to ten minutes long.
Hey there! Dark Nights: Metal is DC’s big summer event for this year. With the all-star creative team of the New 52’s Batman, this event has been pushed as something new and exciting, unlike anything that’s done before. I’m going to try and review the entire thing if my wallet can keep up. Here’s the first set of reviews, focusing upon the first issue of this story and the prequels Dark Days: The Forge and Dark Days: The Casting!
Kiwami means EXTREME!
I love the Yakuza series. I started with Yakuza 0 when it came out and since then it’s been one of my all time favourite videogames. Everything about the game was and still is just outstanding and I easily ended up putting over 100 hours into the game. Soon after I found out that in Japan they released a remake of the 2005 PS2 original Yakuza using the style system and other assets from 0. The game in question is Yakuza Kiwami, released January last year in Japan but is going to be released overseas in little over a week. Obviously I was hyped that we were gonna get this and pre-ordered it on the spot, however the folks at Deep Silver happily intercepted my plans by giving myself and my cohorts a review code for the game. I was absolutely ecstatic and I couldn’t be more thankful to be able to share my surprisingly early thoughts on the most recent (overseas) release of the series. So just how extreme is this game? Let’s find out. (more…)
There’s been a lot of thoughtpieces lately on the problems with Marvel Comics. This is down to a lot of things: staking up the prices, a creative exodus to independent publishers, the ensuing talent drive flooding the market with inexperienced new blood and unpopular editorial decisions. It’s probably all the Inhumans fault, somehow. They’ve tried to compensate for that with their Marvel Legacy initiative, which has met with some decidedly mixed reactions. Most people agree that while it’s not what Marvel needed, it’s nice to see them try to respond to criticism, at least. If they keep trying, they may eventually end up fixing their line of books. There is one thing that they don’t seem to be slowing down on; in fact, it’s something that’s only getting more popular across the industry. That’s double-shipping – one of the less talked about problems in the comics industry.
You would think that Dark Souls would be just like Dark Souls, however contrary to popular belief and common sense, it is not.
“It’s like Dark Souls” is commonly said of many games with even a minor resemblance to dark souls. This twitter profile has a good account of the wild comparisons. A game qualifies to be “Like Dark Souls” mainly when it shares the property Dark Souls is most infamous for; its unconventional, unforgiving difficulty.
According to darksoulsdeaths.com, on my first playthrough I died over 700 times. It’s hard to say what is normal for a game but I would expect that in Call of Duty: Modern Warfare 2 I died ~120 times during the campaign on Veteran in comparison.
When you die in Dark Souls, it normally takes a few minutes to get back to where you were before dying and not far from where you will die again. So time spent progressing through the levels in Dark Souls is a significantly lower percentage than in other games, which is alright because you are still progressing in knowledge and skill.
Dying is an important part of Dark Souls, it’s a game of learning from previous lives and using that knowledge to go a bit further from your bonfire or checkpoint than the last time. Dying is not a setback in your progression because most of the game’s progression takes place in your head as you learn to take on enemies effectively. This is proven by how speed runners can complete the game in over 50 minutes,
The game’s lore almost revolves around death and deaths aren’t “cut out” of the game’s timeline as you revert back to an earlier save like in many other games, it is nice to be spared from the common disbelief of your character encountering something “for the first time” while you’re sitting behind the screen expressionless, following the drill you formed a while ago.
As I’m sure anyone who has gone through it can tell you, puberty is not fun. It’s a confusing transitional period. If you’ve never experienced the joys of puberty then you’re either too old or too young and this post likely won’t appeal to you. If you are on the cusp of puberty or suffering through it as we speak then this is for you. I intend to plot a course through this period in your life, year by year with the use of TV, Movies and Books all from my own experiences starting at the age of 13. That means that this isn’t a comprehensive list, nor do I claim to be an expert on this topic.